Ina playful exercise in evil I’m moving froward on the following assignment:
Respond to 1 motivation in 3 different designed environments.
Maintain comparable attributes of experience across all 3.
Motivation: To conquer someone passive aggressively.
Environments:
Experience: Snarky, “gotcha!”
While working through this interactive concept some ideas to keep in mind are:
Passive Aggression = deformed representation of competition.
Must be tantalizing enough to open.
Multiple reads
Uncertainty
Tension
Anticipation
Reward
Opportunity for failure
Risk
Active participants
Strategy
Self fulfilling

